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No part-name confusion when importing several models into a scene. 3ds Max models are grouped for easy selection, and objects are logically named for ease of scene management. All textures and materials are included and mapped in every format. Model is fully textured with all materials applied. (In 3ds Max, the Meshsmooth function can be used to increase mesh resolution if necessary.) Models resolutions are optimized for polygon efficiency. High quality polygonal model, correctly scaled for an accurate representation of the original object. You can easily position it the way you need or animate. The model has a fully textured, detailed design that allows for close-up renders, and was originally modeled in 3ds Max 2012 and rendered with V-Ray.įidelity is optimal up to a 2k render. To learn how to export minecraft worlds, add special effects, and model characters, check out Crinkle's youtube channel: TheChrisCrinkle.This Minecraft Steve is a high quality, photo real model that will enhance detail and realism to any of your rendering projects. If used in an animation, please give me in-video credit within an appropriate section of your video (usually opening/closing credits). If using in an image, please give me Credit for this in the description of your image. You are free to use this in your blender art. However it is increibly easy to re-skin this model (due to its complete UV map accuracy), with the texture from a different texture pack or skin in under a minute within blender, simply load in the new image file! This is part of the "Crinkle's Carbon Copy Collection", a suite of models of the minecraft world re-created lovingly in blender to be just how they appear in game, and NO different! Painstaking attention to detail has been put into this model, but sometimes mistakes will happen. If you spot any texture alignment errors in this model, please let CrinkleMedia know immediately.
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You wont have to learn all about UV skinning to get your minecraft skin into blender with this model! This makes it simply a case of importing a new TEXTURE for the player skin, and you have a new skin. * This blend file comes with mapped out UV areas. * This character also has the head layers on correctly, if your character skin has a helmet, headphones, hairstyle or other head accessories in the special layer, they will appear on your character. There are other steve skins out there, so what makes this one stand out mataphorically from the crowd? It's in blender format and comes with the standard single bone arms and legs (no bendy arms). This is a Steve (Default player skin) model for minecraft.
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